The end of the year is here. So, what type of topic could I
really discuss other than achievements in video games. You see, topical (I
doubt it).
Achievements are a weird thing lately. Now, I don’t know
when achievements really started in video games, but I do know that they
started in MMOs with City of Heroes (CoH) and badges. Since that time most
games have been including some form of achievements as a part of their game for
some really bizarre methods for finishing a certain event. Many of these
achievements are rather fun or just tacky thing. They do many things such as
exploring the world map as a whole or actually attempting to make yourself better
at specific encounters at large. However, there is a dark side to achievements that have crept in
lately, and it’s become ever prevalent and rather tacky. This is what I call
achievement bloat.
What is achievement bloat you might ask? Put simply,
achievement bloat is the idea of just making up ludicrous achievements for no
reason other than to have them. These achievements have bizarre, almost out of this
world level of requirements to achieve, but strangely enough people just shrug
their shoulders at them and think it is ok. How do I mean this? Let’s take kill
achievements lately. Now originally you only need a hundred or so to achieve a
kill achievement in CoH, with a few oddballs here, up or down. But now, kill
achievements have ridiculous numbers attached to them, such as 5,000, and even
more insulting is the reward doesn't match the effort required.
There are many other ridiculous achievements out there as
well, such as achievements for opening your inventory, taking your first step
in the world, hell for just moving the mouse. Achievements have been getting
ridiculous lately and some of the stipulations attached to them are just
getting worse. I don’t get why developers think this level of busy work is
needed for achievements. Achievements should be things that people can possibly
attain reasonably, not something designed as busy work in some vain attempt to
stave off a looming doom as people get pissed off that you aren't developing
content fast enough.
I don’t mind achievements; in fact I love achievements in a
game. It gives me a small goal next to the larger ones to go after. What I don’t
like is these incessant bloat achievements that shouldn't even be included.
Kill achievements fine, a few hundred enemies that’s reasonable. Several
thousand, that’s unacceptable. Achievements for exploring the world or reaching
hard to reach locations, fine, achievements for walking across the street and
clicking a mailbox, that’s stupid.
This level of achievement bloat needs to be stopped and
curtailed, and developers need to start making realistic, more manageable
achievements. Achievements should be, at most, about killing certain boss mobs
in a time limit, or a certain way, or killing a certain number of goons but not
5,000 of them. Hell, when your game doesn't even throw mobs at people that
fast, making people kill 5,000 of the same type of critter is just insulting to
your players, just like giving them achievements for walking and talking is
insulting to them. They want achievements for real accomplishments, not busy
work meant to tide them over until the next update comes out.
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