
Why I am writing this is more or less aimed at the crowd of
people that undoubtedly have a certain expectation of what they think TESO will
be like, and quite frankly, some of those expectations are a tad ludicrous.
This is not to say that I don’t have certain expectations of my own as well, I
most certainly do, but there are certain things that just won’t translate well
into a field where many people will be playing in the same area. Certain
things, for instance, just won’t be acceptable, no matter how it is attempted
to be justified in the grand scheme of an MMO.

Another thing that’s come up is pick pocketing. This was a
debate in MMOs since the days of UO when pick pocketing was allowed, but suffice
it to say, regardless of player intent, eventually everyone is pretty much a
thief by the end of their game play session in a TES game. You could have started
out with the idea of being a noble knight, but by the end of the game you’re
probably a skilled larcenist with at least several high profile assassinations
under your belt as well. Needless to say, there is just no way to balance this
in a multiplayer stage setting. Most people that think taking from other
players think it would be cool and fun, but fail to realize that they can have
their stuff taken in turn. And most of the times, when people think of pick
pocketing, they do not think of it happening to them, only them doing it to
others. And pick pocketing from monsters
would either end up being useless and underwhelming or so lucrative that it’s
all people will do so there is no real way to balance it reliably within the
scope of an MMO.

Finally, another thing that single player gamers, a major
thing, that they might have to contend with is the fact that when things happen
in an MMO, it’s usually with other players. This means that bad blood you form
won’t be forgotten because you left town like is so often the case in Skyrim.
If a player hates you, they will remember you and probably hate you for a
while. Furthermore, you have a chance to lose in an MMO. Single player games
just make things rather simplistic, defeat is just a quick load away from
correction while defeat in an MMO has more tangible effects. This can range
from death penalties, repair costs, to just respawn points at a distance away
from where you were.
There are way more things of course but I think those are
the major things to look at. I know this was sort of a random, jumbled mess,
and somewhat incoherent, but I figured I would try to put two cents in on each
of those topics. Next blog I think I will make a part two to my last blog post
because after I wrote that I realized there was a hell of a lot more objects
that would actually make me completely interested in TESO and a staunch player
of it if it happened.
Leave a comment below, have fun, and until next time.
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